Dictating Art In the wild

Dictating Art In the wild
Horsing around on the set of fable the Journey
Showing posts with label bullfrog. Show all posts
Showing posts with label bullfrog. Show all posts

Monday, 30 November 1998

Populous The Beginning

A much more visually and technically advanced take on the Populous theme. Actually it brought Populous properly into the RTS genre. It was a fantastic team lead and inspired by Alan Wright. All in all a very enjoyable project. I left E.A. to join the Lionhead Studios start-up before the game's completion but I can fairly consider myself to have been the art lead on the team.





I understand that people are still playing POP3 (as we referred to it) today, which is very satisfying if a bit crazy.

Sunday, 1 January 1995

Hi Octane

This shameless reuse of the Magic Carpet engine resulted in us getting a new title out in an amazing 6 weeks. It was visually more interesting than Carpet even if the game was less innovative. I really enjoyed retrofitting in some more hardcore graphics into an engine written for a much softer experience. I was also quite proud my console box cover, it was probably the first time I was able to create a CG visual without fighting the tools and I'm still very happy with it.




Saturday, 1 January 1994

Theme Park




Believe it or not this pretty much set a new paradigm for gaming. There are sooo many derivative titles it's amazing. I guess the graphics were functional and reasonably memorable but, once again, it's hard to be excited now.

It was hoped that the Theme series would form a major franchise for Bullfrog but apart from 'Theme Park 2', the extraordinarily successful 'Theme Hospital' was the only other addition. Also considered were Theme Airport and Theme Prison !

Magic Carpet

It's 1994 and finally were into 3D game engines. That'll either be a really significant landmark to you or you will juat have assumed they were always there. This was a great team to work with and the game justly deserves it's place in the favourite lists. Graphically it was pretty liberating (for the time) but in many respects I felt as if I was reworking Populous again. Lots of interesting technical challenges however and it really felt like we were pioneering developers.


We went on to do Magic carpet 2 in 1995. This had all new graphics and some evolved gameplay but was pretty much more of the same. Great if you were a fan as, presumably, that's exactly what you wanted. 


Syndicate



Lot's of people have fond memories of this 1994 game, it still actually has quite a cult following and, for whatever reason, is the old-skool game that still earns me some kudos.
For me at the time it was great to dabble in cyberpunk and work in hi-res (640 x 480, you know, like on that mobile phone you just junked) even if it meant only using 16 colours as a result. I think the wrapper screens and cut-scenes still have some creative merit even if technically they make me cringe.
Many thanks to Tomasz lis for putting this excellent resource together: http://syndicate.lubie.org/synd/html/synd_main.php simply amazing.

Tuesday, 1 January 1991

Populous 2

This was a much anticipated title in it's day. Pop 1 had created a new genre, had enticed me into Bullfrog Studios in the UK (I was in Ireland previously) so working on this sequel was important to me. I think it was a reasonably turned out effort. Nothing much to speak of graphically other than it was tidy and had I believe the first rendered CG intro to a game (it's shockingly poor!!). I couldn't find anything in the annals to support that assertion so we can wrestle over it if you like.