Treasure Trap on the Amiga again. 320 x 200 and in glorious 16 colours. It was actually quite a nice game to play and lots of fun to work on. This was cutting edge Deluxe Paint use for 1989.
I spend my working days as an Executive (boo) Art Director (hurrah) making Computer Games. For more than 25 years I've worked with some very inspiring people to create over 20 titles including some truly landmark ones. As an Executive A.D. I've been involved with more projects than those listed below but I've tried to limit the site to cover things I actually dirtied my hands on and lost sleep over.
Dictating Art In the wild
Horsing around on the set of fable the Journey
Showing posts with label emerald software. Show all posts
Showing posts with label emerald software. Show all posts
Monday, 1 January 1990
Treasure Trap
Treasure Trap on the Amiga again. 320 x 200 and in glorious 16 colours. It was actually quite a nice game to play and lots of fun to work on. This was cutting edge Deluxe Paint use for 1989.
Sunday, 1 January 1989
The Deep
Phantom fighter

This is one of the very first games I worked on back in 1988; a Commodore Amiga game called Phantom Fighter. It was renamed "If It Moves Shoot It" for the U.S. market for some reason. All I could find were the Amiga loading screen (cutting edge HAM imagery from back in the day) and two crappy screenshots, one Amiga and one for the PC in glorious 8 colour mode. BTW working in HAM meant that any given pixel could only vary either the red, green, or blue component from the one preceeding it. Ha ha, those were the days, enjoy...
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