We went on to do Magic carpet 2 in 1995. This had all new graphics and some evolved gameplay but was pretty much more of the same. Great if you were a fan as, presumably, that's exactly what you wanted.
I spend my working days as an Executive (boo) Art Director (hurrah) making Computer Games. For more than 25 years I've worked with some very inspiring people to create over 20 titles including some truly landmark ones. As an Executive A.D. I've been involved with more projects than those listed below but I've tried to limit the site to cover things I actually dirtied my hands on and lost sleep over.
Dictating Art In the wild
Saturday, 1 January 1994
Magic Carpet
It's 1994 and finally were into 3D game engines. That'll either be a really significant landmark to you or you will juat have assumed they were always there. This was a great team to work with and the game justly deserves it's place in the favourite lists. Graphically it was pretty liberating (for the time) but in many respects I felt as if I was reworking Populous again. Lots of interesting technical challenges however and it really felt like we were pioneering developers.