Dictating Art In the wild

Dictating Art In the wild
Horsing around on the set of fable the Journey

Saturday, 1 January 1994

Magic Carpet

It's 1994 and finally were into 3D game engines. That'll either be a really significant landmark to you or you will juat have assumed they were always there. This was a great team to work with and the game justly deserves it's place in the favourite lists. Graphically it was pretty liberating (for the time) but in many respects I felt as if I was reworking Populous again. Lots of interesting technical challenges however and it really felt like we were pioneering developers.


We went on to do Magic carpet 2 in 1995. This had all new graphics and some evolved gameplay but was pretty much more of the same. Great if you were a fan as, presumably, that's exactly what you wanted.