I loved making this game. I loved the idea (one of Peter's best I think), I loved the people (a bit of a soap opera at times but talented and mostly a pleasure to work with) and I loved the Art Direction (inspired by 2d illustration and beautifully realised in 3d by the team).
The deceptively simple (things are actually quite complex underneath) was also deliberately chosen so it could be implemented by a small, relatively inexperienced, art team. Despite there being some unfortunate goodbyes at the end of the project and the studio's focus shifting to other titles I look back on this development very fondly and would happily work with any of them again.
Very early on in pre-production I worked with an excellent external artist Vincent Maury on the character designs. These were then further developed internally by Mattia, Shay, Sara and Eddy, as the game-play evolved and the behavioural requirements for the characters became clearer.
I take a lot of pride in the positive response to the visuals from players and critics.The game is still very much alive and it remains to be seen how it performs financially but from a Creative's perspective this was a great success.
Other than Art Direction my hands on contribution was with the G.U.I. as we had no dedicated U.I.Artist at the time. It's not really my natural role but working in Unity and having dedicated code made this a viable option. Shay took over this task for the Premium version and improved things no end.
There are many things I'd like to improve and change so hopefully it will be developed further in future instalments.