Dictating Art In the wild

Dictating Art In the wild
Horsing around on the set of fable the Journey

Thursday, 1 January 2004

Fable



I was lucky enough to be part of the development team for the original Fable. 

These digital sketches were some of my studies for the Hook coast level; a fishing/trading port on a particularly windswept part of Albion.

 

In theory I was the Executive Artist on the team but really this was a secondment for me. I was drafted in as an experienced Lionhead developer to help Big Blue Box get the title finished. However, as well as providing oversight and mentoring I did create a chunk of content for the game including The Guild, the Temple Of Good and the Temple Of Evil but there's not much trace of these now.