In May 2012 I left Lionhead to became the Art Dictator for 22cans
- We grew a team from 5 to (about) 22 people.
- Released a crazy App/Social Experiment/Game called ‘Curiosity, What’s inside the Cube? Around that time NASA was releasing the Curiosity Rover on Mars, hence the explicit title. Who knew?
- Prototyped a game called ‘All Of Us’. It was looking cool but being an ambitious, unique and unfunded title meant it never left the drawing board. Much of the good bits have resurrected in other projects since though.
- Ran a successful Kickstarter campaign to get ‘Godus’ Off The Ground. Opinion is divided but very successful on Mobile and I’m quite proud of it.
- Developed ‘The Trail’ for Mobile and ultimately, Desktop. I love it.
- Prototyped another scarily ambitious title called Legacy which is currently in pre-production