I spend my working days as an Executive (boo) Art Director (hurrah) making Computer Games. For more than 25 years I've worked with some very inspiring people to create over 20 titles including some truly landmark ones. As an Executive A.D. I've been involved with more projects than those listed below but I've tried to limit the site to cover things I actually dirtied my hands on and lost sleep over.
Dictating Art In the wild
Sunday, 1 January 1995
Hi Octane
This shameless reuse of the Magic Carpet engine resulted in us getting a new title out in an amazing 6 weeks. It was visually more interesting than Carpet even if the game was less innovative. I really enjoyed retrofitting in some more hardcore graphics into an engine written for a much softer experience. I was also quite proud my console box cover, it was probably the first time I was able to create a CG visual without fighting the tools and I'm still very happy with it.
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