Dictating Art In the wild

Dictating Art In the wild
Horsing around on the set of fable the Journey

Sunday, 8 January 1989

Disclaimer

I'm immensely proud of some of this work and have great memories of working with some brilliant people but CRIPES some of this stuff is so old I had to chip it out of the rock! We were so pleased with this stuff at the time but the early work looks so basic and tired now. I guess it's comparable to some extent with some contemporary mobile content but remember it was cutting edge back in the day. Anyway, I'll lump all the 'classic' bits together at the bottom so you don't feel you have to look at them too closely :-)

Sunday, 1 January 1989

The Deep


Well, if only for the sake of completeness, I guess I should mention The Deep from 1998 too. Enough said :-)

Phantom fighter


This is one of the very first games I worked on back in 1988; a Commodore Amiga game called Phantom Fighter. It was renamed "If It Moves Shoot It" for the U.S. market for some reason. All I could find were the Amiga loading screen (cutting edge HAM imagery from back in the day) and two crappy screenshots, one Amiga and one for the PC in glorious 8 colour mode. BTW working in HAM meant that any given pixel could only vary either the red, green, or blue component from the one preceeding it. Ha ha, those were the days, enjoy...